MEASUREMENT PAGES

Measurement pages

Reading the latency test, the benchmark and the stutter scan honestly.

Reading the benchmark

It measures frame times while you play your own game, not a synthetic scene. What the percentiles mean and why the average is the least useful number on the page.

Reading the latency test

What the colours mean, what a good result looks like, and — the part most tools get wrong — what this number is not.

Why the test asks for 12 seconds of mouse movement

Not an arbitrary number. Here is what 12 seconds buys that 3 does not, and why it needs your real movement rather than a synthetic one.

What the stutter scan looks for

It looks for the causes that leave a trace, tells you which ones it found, and does not invent a cause when it finds none.